Interfaces, Not Meetings, Define Collaboration
Collaboration doesn’t break under pressure.
It breaks under interface surface area.
If progress stalls when people aren’t in the room, you don’t have a collaboration problem—you have a systems design flaw.
The real test isn’t “Are we aligned?”
It’s: Can teams make forward progress with minimal coordination?
If the answer’s no:
Your team boundaries are leaky
Your contracts aren’t enforceable
Your system requires too much social scaffolding to operate
Real collaboration isn’t about increasing contact.
It’s about reducing the need for it.
That means:
Interfaces that hold under async stress
Escalation paths that don’t reroute into group chat
Contracts that survive absence
When “collaboration” means weekly syncs and Slack threads, what you’ve built isn’t a system—it’s a dependency network.
Start here: What part of your org stalls when one person’s out for a week?
That’s your system boundary under stress. Fix that, and you won’t need more meetings—you’ll need fewer.

